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 Post subject: 350 Mangled Metal / Tooth & Claw Games
PostPosted: Thu Mar 26, 2009 10:42 am 
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Joined: Thu Mar 19, 2009 1:34 pm
Posts: 141
Location: Blue Springs, MO
350 with just caster and jacks/beasts is a quick and dirty skirmish, usually involving a few simple combos.

At *Gorillacon 5, I fielded:

Captain Bart
Mariner
Nomad
Nomad
345 points / 14 VP

The Mariner could be swapped out for a Mule, it's equal points. The Mariner and the pow 15 anchor with thresher is just too good for me to leave it behind. Bart doesn't have Sea Legs and can be knocked down, so he makes a good loader for the Mariner until it is time to get into melee, and in turn the Mariner keeps him safe from knockdown.

As long as Bart goes last, he can use baton the hatches to make the mariner 10/20 and the nomads 8/22. It's very risky to do so, but if Bart can hit with a charge attack, your jacks charge for free and are at +2 to their attack rolls. You can follow this up by popping Bart's feat, as few people are immune to knockdown who will stick around to endure it.


A different 350 I plan on trying tonight:
Karchev
Kodiak
Spriggan
349 points / 12 VP

The key idea here is Iron Curtain. Iron Curtain inflicts a pow 12 and knockdown anytime a line between the kodiak and the spriggan crosses an enemy model. The Kodiak gets an additional die against knocked down models. So cast Iron Curtain early, and start upkeeping it. On turn 2 forward, Karchev needs to keep Unearthly Rage up. If possible knock down a single threat using the Spriggian to manuver if possible. Use flashbangs to soften up the target by dropping the defense, or hit hard with the lance. If the target is knocked down, the Kodiak will be doing four dice against the target. Don't forget, with Karchev, those two warjacks will be MAT 6.

Anybody else got a mean 350 list or idea?

*Edited by Varagon "Gorilla Con 6" to "Gorilla Con 5."

*Edited by MadMaxJr to note 'Doh!'


Last edited by MadMAxJr on Thu Mar 26, 2009 12:49 pm, edited 1 time in total.

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 Post subject: Re: 350 Mangled Metal / Tooth & Claw Games
PostPosted: Thu Mar 26, 2009 12:31 pm 
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Joined: Fri Mar 20, 2009 3:22 pm
Posts: 24
Some oldies but goodies...

Legion
Lylyth
Seraph x 3
Shredder x 2
(be prepared to be dispised :D )

Cryx
Deneghra
Nightwretch x4
Cankerworm. :twisted:

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 Post subject: Re: 350 Mangled Metal / Tooth & Claw Games
PostPosted: Thu Mar 26, 2009 3:37 pm 
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Location: SE Kansas
D.Vader wrote:
Some oldies but goodies...

Legion
Lylyth
Seraph x 3
Shredder x 2
(be prepared to be despised :D )


Be prepared to be despised for even mentioning it!!!!

:lol: :roll: :D

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 Post subject: Re: 350 Mangled Metal / Tooth & Claw Games
PostPosted: Thu Mar 26, 2009 3:54 pm 
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Joined: Thu Mar 19, 2009 1:34 pm
Posts: 141
Location: Blue Springs, MO
It's not the Seraph spam that bothers me. It's finding people who can correctly read Slipstream that bugs me. I know it affects one model that you pass within two inches of during your movement. Is that model placed within 2" of it's location, or is it put within 2" of the Seraph?


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 Post subject: Re: 350 Mangled Metal / Tooth & Claw Games
PostPosted: Thu Mar 26, 2009 5:18 pm 
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MadMAxJr wrote:
It's not the Seraph spam that bothers me. It's finding people who can correctly read Slipstream that bugs me. I know it affects one model that you pass within two inches of during your movement. Is that model placed within 2" of it's location, or is it put within 2" of the Seraph?


Within two of inches of the affected models location...So if the Seraph is six inches ahead of every model, the slipstreamed model will now be 4" behind the Seraph if moved the maximum distance. That's my understanding anywho.

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 Post subject: Re: 350 Mangled Metal / Tooth & Claw Games
PostPosted: Fri Mar 27, 2009 8:28 am 
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Joined: Sat Feb 14, 2009 10:36 pm
Posts: 253
Location: Kansas City (South of Raytown)
How about:

Faction: Legion of Everblight
Army Points: 338/350
Victory Points: 17

    Lylyth, Herald of Everblight
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder
    Shredder


Hehehehe...I know...wont work very well. I have read about how this is nasty the 1st turn it hits it's opponents and then turn 2 it eats itsself.. But, eh, it sounds like fun from a pure silly perspective.


Seriously though, I havent got to play much 350 MM/TC and would like too. Small amounts of stuff on the table and pure viciousness, sounds like fun to me.

Like the looks of:

Faction: Legion of Everblight
Army Points: 345/350
Victory Points: 13

    Rhyas, Sigil of Everblight
    Carnivean
    Nephilim Soldier
    Raek
    Shredder


Gorten's Battlebox seems OK but I am hoping the Rhulic heavies become more feasible with MKII:

Faction: Searforge Commission
Army Points: 316/350
Victory Points: 11

    Gorten Grundback
    • Ghordson Driller
    • Grundback Gunner
    • Grundback Gunner
    • Grundback Gunner

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 Post subject: Re: 350 Mangled Metal / Tooth & Claw Games
PostPosted: Mon Mar 30, 2009 12:39 pm 
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Joined: Wed Feb 18, 2009 1:20 pm
Posts: 26
Location: St Louis Area
Faction: Four Star Syndicate
Army Points: 309/350
Victory Points: 12

Magnus the Traitor
Mariner
Renegade
Renegade

I might swap out the Mariner for a Mule but the longer range and no knockdown sometimes out weigh the larger AoE and crit Devistation.

Faction: Protectorate of Menoth
Army Points: 327/350
Victory Points: 13

High Exemplar Kreoss
Fire of Salvation
Devout
Redeemer

I've yet to run the Fire but think this would work out well. The Redeemer to lay down three shots on the feat turn. Lamentation is really evil against most WM MM lists as well... not so much vs Hordes but Kreoss is still strong enough by himself to do well against them.

Faction: Cryx
Army Points: 347/350
Victory Points: 12

Warwitch Deneghra
Cankerworm
Nightwretch
Nightwretch
Nightwretch
Stalker

I had fun with the Stalker in MM the last time I ran Denny. Again more WM centric but hey it was fun. Also bumping up to the Cankerworm as he's just funny if he can eat another jack. :twisted:

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